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dc.contributor.authorAragay Vicente, Nuria
dc.contributor.authorVallès, Vicenç
dc.contributor.authorRamos-Grille, Irene
dc.contributor.authorGarrido García, Gemma
dc.contributor.authorGamundí Grimalt, Enric
dc.contributor.authorMiranda Ruiz, Elena
dc.contributor.authorJovell Fernandez, Esther
dc.date.accessioned2026-03-17T10:59:20Z
dc.date.available2026-03-17T10:59:20Z
dc.date.issued2023-12-19
dc.identifier.citationAragay, N.; Vallès, V.; Ramos-Grille, I. [et. al]. Differences in Screen Addiction in the Past 15 Years. International Journal of Environmental Research and Public Health, 2024, 21 (1). Disponible en: <https://www.mdpi.com/1660-4601/21/1/1>. Fecha de acceso: 17 Mar 2026. DOI: 10.3390/ijerph21010001ca
dc.identifier.issn1660-4601ca
dc.identifier.urihttps://hdl.handle.net/20.500.12328/5246
dc.descriptionThis research received no external funding.ca
dc.description.abstractThe use of information and communication technologies (ICTs) has become widespread in recent years, leading to an increase in addiction cases. A total of 118 patients who attended the Behavioral Addictions Unit of Consorci Sanitari de Terrassa (Barcelona, Spain) between October 2005 and December 2021 were included in the study. The sample was divided into three groups according to the time period in which they started treatment: between 2005 and 2010 (before the rise in new technologies, named the pre-ICT period), between 2011 and 2019 (a time of major ICT development, named the ICT period) and between 2020 and 2021 (with massive use of the internet due to effects of the pandemic, named the COVID-19 period). We found an increase in the incidence of screen addiction cases related to the development of technology throughout the study years, and this increase was accentuated during the COVID-19 period. This increase was not equal for all types of content consumed via the internet, with patients with video game addiction increasing to a greater extent than patients with internet/social network addiction. In addition, patients with video game addiction were younger and had started gaming at a younger age than those with internet/social network addiction. These results contribute to a better understanding of the phenomenon of technology addiction and to the design of appropriate treatment protocols and preventive programs.ca
dc.format.extent10ca
dc.language.isoengca
dc.publisherMDPIca
dc.relation.ispartofInternational Journal of Environmental Research and Public Healthca
dc.rights© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/).ca
dc.subject.otherVideo gamesca
dc.subject.otherInternetca
dc.subject.otherSocial networksca
dc.subject.otherAddictionca
dc.subject.otherVideojuegosca
dc.subject.otherInternetca
dc.subject.otherRedes socialesca
dc.subject.otherAdicciónca
dc.subject.otherVideojocsca
dc.subject.otherInternetca
dc.subject.otherXarxes socialsca
dc.subject.otherAddiccióca
dc.titleDifferences in screen addiction in the past 15 yearsca
dc.typeinfo:eu-repo/semantics/articleca
dc.description.versioninfo:eu-repo/semantics/publishedVersionca
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapca
dc.subject.udc159.9ca
dc.identifier.doihttps://dx.doi.org/10.3390/ijerph21010001ca


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