OSMOS
Author
Baron, Roxane
Crispino, Alessandra
Goggia, Sebastiano
Publication date
2021Abstract
Following the global health crisis of Covid-19, the consumption modalities of the cultural sector have been deeply affected worldwide. Cultural projects that were depending on physical events had to reinvent themselves to keep contact with their audiences. The reaction of creative industries to the pandemic led to a new trend, looking at the digital world as a fertile space for the dissemination of culture. OSMOS is a digital creativity platform aimed at disseminating music and audio-visual performances produced by fast-forward cultural projects. By using all the potentialities of the virtual space, OSMOS strives to strengthen the connections between the main players of the music and audio-visual industries.
Document Type
Master's final project
Document version
Published version
Language
English
Subject (CDU)
00 - Prolegomena. Fundamentals of knowledge and culture. Propaedeutics
7 - the arts. Recreation. Entertainment. Sport
Keywords
Realitat virtual
Exposicions
Art
Festivals
Realidad virtual
Exposiciones
Arte
Festivales
Virtual reality
Exhibitions
Art
Festivals
Pages
33
This item appears in the following Collection(s)
Rights
This end of degree project is licensed under the Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)