dc.contributor.author | Baron, Roxane | |
dc.contributor.author | Crispino, Alessandra | |
dc.contributor.author | Goggia, Sebastiano | |
dc.date.accessioned | 2021-07-30T16:50:22Z | |
dc.date.available | 2021-07-30T16:50:22Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12328/2735 | |
dc.description.abstract | Following the global health crisis of Covid-19, the consumption modalities of the cultural sector have been deeply affected worldwide. Cultural projects that were depending on physical events had to reinvent themselves to keep contact with their audiences. The reaction of creative industries to the pandemic led to a new trend, looking at the digital world as a fertile space for the dissemination of culture. OSMOS is a digital creativity platform aimed at disseminating music and audio-visual performances produced by fast-forward cultural projects. By using all the potentialities of the virtual space, OSMOS strives to strengthen the connections between the main players of the music and audio-visual industries. | ca |
dc.format.extent | 33 | ca |
dc.language.iso | eng | ca |
dc.rights | This end of degree project is licensed under the Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) | ca |
dc.subject.other | Realitat virtual | ca |
dc.subject.other | Exposicions | ca |
dc.subject.other | Art | ca |
dc.subject.other | Festivals | ca |
dc.subject.other | Realidad virtual | ca |
dc.subject.other | Exposiciones | ca |
dc.subject.other | Arte | ca |
dc.subject.other | Festivales | ca |
dc.subject.other | Virtual reality | ca |
dc.subject.other | Exhibitions | ca |
dc.subject.other | Art | ca |
dc.subject.other | Festivals | ca |
dc.title | OSMOS | ca |
dc.type | info:eu-repo/semantics/masterThesis | ca |
dc.description.version | info:eu-repo/semantics/publishedVersion | ca |
dc.rights.accessLevel | info:eu-repo/semantics/openAccess | |
dc.embargo.terms | cap | ca |
dc.subject.udc | 00 | ca |
dc.subject.udc | 7 | ca |