OSMOS
Autor/a
Baron, Roxane
Crispino, Alessandra
Goggia, Sebastiano
Data de publicació
2021Resum
Following the global health crisis of Covid-19, the consumption modalities of the cultural sector have been deeply affected worldwide. Cultural projects that were depending on physical events had to reinvent themselves to keep contact with their audiences. The reaction of creative industries to the pandemic led to a new trend, looking at the digital world as a fertile space for the dissemination of culture. OSMOS is a digital creativity platform aimed at disseminating music and audio-visual performances produced by fast-forward cultural projects. By using all the potentialities of the virtual space, OSMOS strives to strengthen the connections between the main players of the music and audio-visual industries.
Tipus de document
Treball fi de màster
Versió del document
Versió publicada
Llengua
Anglès
Matèries (CDU)
00 - Ciència i coneixement. Investigació. Cultura. Humanitats
7 - Belles arts
Paraules clau
Realitat virtual
Exposicions
Art
Festivals
Realidad virtual
Exposiciones
Arte
Festivales
Virtual reality
Exhibitions
Art
Festivals
Pàgines
33
Aquest element apareix en la col·lecció o col·leccions següent(s)
Drets
This end of degree project is licensed under the Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)