OSMOS
Autor/a
Baron, Roxane
Crispino, Alessandra
Goggia, Sebastiano
Fecha de publicación
2021Resumen
Following the global health crisis of Covid-19, the consumption modalities of the cultural sector have been deeply affected worldwide. Cultural projects that were depending on physical events had to reinvent themselves to keep contact with their audiences. The reaction of creative industries to the pandemic led to a new trend, looking at the digital world as a fertile space for the dissemination of culture. OSMOS is a digital creativity platform aimed at disseminating music and audio-visual performances produced by fast-forward cultural projects. By using all the potentialities of the virtual space, OSMOS strives to strengthen the connections between the main players of the music and audio-visual industries.
Tipo de documento
Trabajo fin de máster
Versión del documento
Versión publicada
Lengua
English
Materias (CDU)
00 - Ciencia y conocimiento. Investigación. Cultura. Humanidades
7 - Bellas artes
Palabras clave
Realitat virtual
Exposicions
Art
Festivals
Realidad virtual
Exposiciones
Arte
Festivales
Virtual reality
Exhibitions
Art
Festivals
Páginas
33
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Derechos
This end of degree project is licensed under the Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)