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dc.contributor.authorThoma, Jane Hillary
dc.date.accessioned2026-01-29T10:03:27Z
dc.date.available2026-01-29T10:03:27Z
dc.date.created2022
dc.date.issued2025
dc.identifier.urihttp://hdl.handle.net/20.500.12328/5198
dc.description.abstractThis study examines effects of online input on the motivation and linguistic aptitude of Hungarian primary school English as a Foreign Language (EFL) learners. Even in lower primary school, learners are digitally literate; most are connecting with online resources on a daily basis. Participants provided information about their average weekly time spent playing computer games online and watching videos on various platforms such as Youtube, Tiktok and Snapchat in English. Learners also completed an adaptation of the Attitude Motivation Test Battery to determine various aspects of their motivation for learning English. Results of these surveys and questionnaires were quantitatively analysed and compared in various ways including gender, class and smaller group that participants have their English lessons with. Then, the significance of these results and limitations of the study are discussed. Relevance and potential applications of this type of study are also discussed, including strategies for adapting teaching methodologies to effectively incorporate CALL and ICT into activities, as well as strategies to use information from an individual class about gaming and viewing habits to potentially increase learners’ motivation.ca
dc.format.extent32ca
dc.language.isoengca
dc.rightsThis TFM is licensed under the Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)ca
dc.subject.otherMotivationca
dc.subject.otherYoung EFL learnersca
dc.subject.otherOnline computer gamingca
dc.subject.otherOnline videosca
dc.subject.otherAcademic achievementca
dc.subject.otherMotivacióca
dc.subject.otherAprenents joves d'anglès com a llengua estrangeraca
dc.subject.otherJocs d'ordinador en líniaca
dc.subject.otherVídeos en líniaca
dc.subject.otherRendiment acadèmicca
dc.subject.otherMotivaciónca
dc.subject.otherJóvenes estudiantes de inglés como lengua extranjera (EFL)ca
dc.subject.otherJuegos de ordenador en líneaca
dc.subject.otherVídeos en líneaca
dc.subject.otherRendimiento académicoca
dc.titleEffects of Online Gaming and Videos on the Motivation of Hungarian EFL Primary School Studentsca
dc.typeinfo:eu-repo/semantics/masterThesisca
dc.description.versioninfo:eu-repo/semantics/publishedVersionca
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapca
dc.subject.udc81ca


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