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dc.contributorEstévez, Alberto T.
dc.contributorUniversitat Internacional de Catalunya. Departament d'Arquitectura
dc.contributor.authorMontás Laracuente, Nelson Bernardo
dc.date.accessioned2023-03-29T15:26:19Z
dc.date.available2023-03-29T15:26:19Z
dc.date.issued2016-04-28T11:52:44Z
dc.date.issued2016-04-28T11:52:44Z
dc.date.issued2016-01-27
dc.identifierhttp://hdl.handle.net/10803/378359
dc.identifier.urihttp://hdl.handle.net/10803/378359
dc.description.abstractThe Ph.D. project is basically an investigation and development concerning kinetic architecture design software support that will be used to simulate the behavior of shape memory materials (SMM-- specifically Nickel-Titanium --Ni-Ti-- alloys, Linear -LCP- and multi-block co-polymers -MBCP-) and which will work as either a plug-in, an add-on or a script in an already existing design platform (like Rhino/Grasshopper or Processing) preferably (but not limited to) Open Source that can give architects and engineers the ability to design and test-run kinetic components and, hopefully someday, entire buildings in a digital work space, before having to do so in a laboratory environment. The project's theoretical framework is based on William Zuk's and Michael Fox's kinetic architecture concepts, Dan Raviv and Skylar Tibbits's work on programmable matter within the Self Assembly Lab at MIT while it also touches some of Dennis Dollens ideas about utilizing generative software tools and methods to address architectural design (specifically, a paper called The Cathedral Is Alive: Animating Biomimetic Architecture). Its most important theoretical objective is to find ways in which to utilize these materials within the conception and development of passive kitnetic architecture systems (K. A. which is, as of today, mostly computer controlled --therefore, electricity consuming). The material science aspect of the project is being informed by Otsuka & Wayman's research about Nickel-Titanium1 (Ni-Ti) alloys, Lendelein & Kelch's research about shape-memory polymers, Rottiers et al.'s research about SMM and their applications3. To test and develop the software functionality it is needed to analyze certain examples of kinetic architecture (as case studies) and to understand how to mathematically model (and subsequently code in the program's application programming interface -API- and/or user interface -UI-) the material's properties in order to compute and simulate their behavior in the program's work space (in relation to their stimulus/form/movement). This thesis will carry out experiments in that direction and arrive at conclusions about the subject matter.
dc.format465 p.
dc.formatapplication/pdf
dc.formatapplication/pdf
dc.languageeng
dc.publisherUniversitat Internacional de Catalunya
dc.rightsL'accés als continguts d'aquesta tesi queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons: http://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourceTDX (Tesis Doctorals en Xarxa)
dc.subjectKinetic architecture
dc.subjectShape memory materials
dc.subjectSimulation
dc.subjectBuilding performance
dc.subjectParametric modeling
dc.subjectArquitectura
dc.subject72
dc.titlePerformance Software Approaches for Kinetic Architecture: Programmable Matter Based Simulations
dc.typeinfo:eu-repo/semantics/doctoralThesis
dc.typeinfo:eu-repo/semantics/publishedVersion


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