Show simple item record

dc.contributor.authorMas Machuca, Marta
dc.contributor.authorJordan, Alicia
dc.contributor.authorTresserres, Cristina
dc.date.accessioned2021-10-14T16:50:09Z
dc.date.available2021-10-14T16:50:09Z
dc.date.issued2019
dc.identifier.citationMas-Machuca, Marta; Jordan, Alicia; Tresserres, Cristina. «Implementation of Game-based Learning in Higher Education: an example in HR Management». En: 5th International Conference on Higher Education Advances (HEAd’19): València, 26 a 28 de juny de 2019. Universitat Politècnica de València, 2019, p. 1043-1050. Disponible en: <http://ocs.editorial.upv.es/index.php/HEAD/HEAD19/paper/view/9369>. Fecha de acceso: 14 oct. 2021. DOI: 10.4995/HEAd19.2019.9369ca
dc.identifier.urihttp://hdl.handle.net/20.500.12328/2863
dc.description.abstractThe benefits of game-based learning (GBL) are well justified in literature, but there are no abundant studies to its applications in different disciplines in Higher Education (HE). This method proposes a problem scenario within a play framework adding the elements of competition and chance. The main aim of this research is to describe and analyse the successful implementation of an application of a game-based learning in the subject of Human Resource Management (HRM) during the academic year 2018/2019. Students have had to face the resolution of a challenge in the field of HR proposed by a social enterprise. The activity, proposed as a competition, details also the student’s perception by focus groups and surveys. The feedback collected shows that students positively assessed the new methodology and practical approach. The possibility of dealing with real organization’s problems increments the student’s motivation to learn. They consider that they have been able to acquire the core content of the selected topic by applying it in real situations. The empirical findings support the efficacy of game playing in HE and also shows that students enjoyed with this type of learning.en
dc.format.extent8ca
dc.language.isoengca
dc.publisherUniversitat Politecnica de Valènciaca
dc.relation.ispartof5th International Conference on Higher Education Advances (HEAd’19)ca
dc.rightsThis work is licensed under a Creative Commons License CC BY-NC-ND 4.0.en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.otherAprenentatge basat en jocsca
dc.subject.otherDesafiamentca
dc.subject.otherCompetènciaca
dc.subject.otherGestió de recursos humansca
dc.subject.otherEducació superiorca
dc.subject.otherAprendizaje basado en juegoses
dc.subject.otherDesafíoes
dc.subject.otherCompetenciaes
dc.subject.otherGestión de RRHHes
dc.subject.otherEducación más altaes
dc.subject.otherGame-based learningen
dc.subject.otherChallengeen
dc.subject.otherCompetitionen
dc.subject.otherHR Managementen
dc.subject.otherHigher educationen
dc.titleImplementation of Game-based Learning in Higher Education: an example in HR Managementen
dc.typeinfo:eu-repo/semantics/lectureca
dc.description.versioninfo:eu-repo/semantics/publishedVersionca
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapca
dc.subject.udc37ca
dc.identifier.doihttp://dx.doi.org/10.4995/HEAd19.2019.9369ca


Files in this item

 

This item appears in the following Collection(s)

Show simple item record

This work is licensed under a Creative Commons License CC BY-NC-ND 4.0.
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/
Share on TwitterShare on LinkedinShare on FacebookShare on TelegramShare on WhatsappPrint